IT Specialist Java
(ITSPC-JAVA) / ISBN : 978-1-64459-332-5
About This Course
Gain hands-on experience in the Java programming language with uCertify's course IT Specialist Java. The course contains interactive lessons, practice tests, knowledge checks, quizzes, flashcards, glossaries, and live labs to comprehensively cover the ITSPC exam objectives. It equips the candidates with all the skills required to pass the ITSPC Java exam.
Skills You’ll Get
The Information Technology Specialist program validates the candidates for entry-level IT skills that employers look for. The ITSPC Java program verifies the candidate's knowledge of Java Fundamentals, Data Types, Variables, and Expressions, Flow Control Implementation, and Code Compilation and Debugging. They should demonstrate skills in recognizing, writing, and debugging Java code that will logically solve a problem.
Get the support you need. Enroll in our Instructor-Led Course.
Interactive Lessons
26+ Interactive Lessons | 155+ Quizzes | 449+ Flashcards | 449+ Glossary of terms
Gamified TestPrep
56+ Pre Assessment Questions | 56+ Post Assessment Questions |
Hands-On Labs
58+ LiveLab | 00+ Minutes
Introduction
- How This Course Is Organized?
- Who Should Read This Course?
- Conventions Used in This Course
Getting Started with Java
- The Java Language
- Object-Oriented Programming
- Objects and Classes
- Attributes and Behavior
- Organizing Classes and Class Behavior
- Summary
The ABCs of Programming
- Statements and Expressions
- Variables and Data Types
- Comments
- Literals
- Expressions and Operators
- String Arithmetic
- Summary
Working with Objects
- Creating New Objects
- Using Class and Instance Variables
- Calling Methods
- References to Objects
- Casting Objects and Primitive Types
- Comparing Object Values and Classes
- Summary
Lists, Logic, and Loops
- Arrays
- Block Statements
- if Conditionals
- Switch Conditionals
- The Ternary Operator
- for Loops
- while and do Loops
- Breaking Out of Loops
- Summary
Creating Classes and Methods
- Defining Classes
- Creating Instance and Class Variables
- Creating Methods
- Creating Java Applications
- Java Applications and Arguments
- Creating Methods with the Same Name
- Constructors
- Overriding Methods
- Summary
Packages, Interfaces, and Other Class Features
- Modifiers
- Static Variables and Methods
- Final Classes, Methods, and Variables
- Abstract Classes and Methods
- Packages
- Creating Your Own Packages
- Interfaces
- Creating and Extending Interfaces
- Summary
Exceptions and Threads
- Exceptions
- Managing Exceptions
- Declaring Methods That Might Throw Exceptions
- Creating and Throwing Exceptions
- When Not to Use Exceptions
- Threads
- Summary
Data Structures
- Moving Beyond Arrays
- Java Structures
- Generics
- Enumerations
- Summary
Creating a Graphical User Interface
- Creating an Application
- Working with Components
- Lists
- The Java Class Library
- Summary
Building an Interface
- Swing Features
- Summary
Arranging Components on a User Interface
- Basic Interface Layout
- Mixing Layout Managers
- Card Layout
- Summary
Responding to User Input
- Event Listeners
- Working with Methods
- Summary
Creating Java2D Graphics
- The Graphics2D Class
- Drawing Text
- Color
- Drawing Lines and Polygons
- Summary
Developing Swing Applications
- Improving Performance with SwingWorker
- Grid Bag Layout
- Summary
Using Inner Classes and Lambda Expressions
- Inner Classes
- Lambda Expressions
- Variable Type Inference
- Summary
Working with Input and Output
- Introduction to Streams
- Byte Streams
- Filtering a Stream
- Character Streams
- Files and Paths
- Summary
Communicating Over HTTP
- Networking in Java
- The java.nio Package
- Summary
Accessing Databases with JDBC and Derby
- Java Database Connectivity
- Summary
Reading and Writing RSS Feeds
- Using XML
- Designing an XML Dialect
- Processing XML with Java
- Processing XML with XOM
- Summary
Making Web Service Requests
- Introduction to XML-RPC
- Communicating with XML-RPC
- Choosing an XML-RPC Implementation
- Using an XML-RPC Web Service
- Creating an XML-RPC Web Service
- Summary
Writing a Game with Java
- Playing a Game
- Summary
Appendix A: Using the NetBeans Integrated Development Environment
- Installing NetBeans
- Creating a New Project
- Creating a New Java Class
- Running the Application
- Fixing Errors
- Expanding and Shrinking a Pane
- Exploring NetBeans
Appendix B: Fixing Package Not Visible Errors in NetBeans
- Adding Module Info
Appendix C: Using the Java Development Kit
- Choosing a Java Development Tool
- Configuring the Java Development Kit
- Using a Text Editor
- Creating a Sample Program
Appendix D: Programming with the Java Development Kit
- Overview of the JDK
- java, the Java Virtual Machine
- The javac Compiler
- The javadoc Documentation Tool
- The jar Java File Archival Tool
- The jdb Debugger
- Using System Properties
- Writing Java Statements in a Shell
The ABCs of Programming
- Using a Variable
- Using Multiple Variables
- Creating a Local Variable
- Using Comments
- Using the Modulus Operator
- Using the Logical AND Operator
- Using the Logical OR Operator
- Using the instanceOf Operator
- Using Relational Operators
- Concatenating Two Strings
Working with Objects
- Creating an Object
- Creating a Class Variable
- Creating a Reference to the Object
- Using Java Primitives
- Converting a Primitive Type to Object
Lists, Logic, and Loops
- Declaring a Multidimensional Array
- Declaring an Array
- Using the if Statement
- Using the if-else Statement
- Using the switch Statement
- Using the Ternary Operator
- Using the for Statement
- Using the while Loop
- Using the do/while Loop
- Using the break Statement
Creating Classes and Methods
- Using the this Keyword
- Creating a Method
- Creating the main() Method
- Passing Parameters to a Method
- Creating a Constructor
- Overloading a Method
- Using Method Overriding
Packages, Interfaces, and Other Class Features
- Using the Access Modifier
- Using the Static Method
- Using Static Variables
- Importing a Package
- Using the Abstract Method
- Creating an Interface
Exceptions and Threads
- Using the try/catch Block
- Using the finally Block
- Using the throws Keyword
Data Structures
- Creating an Enumeration
Creating a Graphical User Interface
- Creating a Form
Building an Interface
- Creating a Signup Form
- Creating a Textbox and a Progress Bar
Arranging Components on a User Interface
- Creating a Calendar
Responding to User Input
- Creating a Calculator
Creating Java2D Graphics
- Drawing a Rectangle and Adding Color to it
Developing Swing Applications
- Creating a Graphical User Interface
Using Inner Classes and Lambda Expressions
- Using the Static Inner Class
- Using a Lambda Expression
Working with Input and Output
- Writing Values in a File
- Reading the Content of a File
Accessing Databases with JDBC and Derby
- Working with JDBC Statements
- Executing a SQL Query
- Displaying Records
- Reading the Content of a Webpage
Reading and Writing RSS Feeds
- Creating an XML Document
Any questions?Check out the FAQs
Still have unanswered questions and need to get in touch?
Contact Us NowPearson VUE
The exam contains 35-45 questions.
50 minutes
- If a candidate does not achieve a passing score on an exam the first time, the candidate must wait 24 hours before retaking the exam.
- If a candidate does not achieve a passing score the second time, the candidate must wait seven days before retaking the exam a third time.
- A seven-day waiting period is imposed between each subsequent exam retake.
- A candidate may not take a given exam any more than five times per year (12 months). This 12-month period starts from the first attempt. The candidate is then eligible to retake the exam 12 months from the date of the first attempt.